Races of Estion
+2 to One Ability Score
Bonus Feat: Choose one extra feat at level 1
Skilled: Humans gain an additional skill rank at first level and one additional skill rank whenever they gain a level.
Languages: Common, plus any additional language(other than secret languages like Druidic) per two abiliity modifiers.
+2 Dexterity, +2 Intelligence, -2 Constitution
Low Light Vision
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Detect Hidden Doors: Elves get an automatic perception check whenever they so much as pass with 5 ft of a hidden or secret door, as if actively looking for it.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Aside from High elves identified above, there are variations among Elven kind. Subraces may have different abilities.
Use the Following Ability scores- +2 Strength, +2 Wisdom, -2 Intelligence
Poison Resistance: Replaces Elven magic
Wood Elves gain a bonus equal to their hit dice to save throws made against poison.
Use the Following Ability scores- +2 Dexterity, +2 Charisma, -2 Intelligence
Bond With the Land: Replaces Elven magic
Wild Elves gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed.
Desert Elf: Use the Following Ability Scores- +2 Constitution, -2 Strength, +2 Intelligence.
Desert Runner: Desert Elves receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.